WWI – StarCraft 2: Evolving Design

July 6, 2008 at 11:25 am (Gaming) (, , )

The goal of the design of StarCraft 2, explained Rob Pardo, was to reimagine StarCraft for a modern audience. They wanted to produce a game with the same pace and feel, but with a whole host of new units and, by extension, new tactical options. Follow the cut for details about how they went about this.

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