WWI – StarCraft 2: Evolving Design
The goal of the design of StarCraft 2, explained Rob Pardo, was to reimagine StarCraft for a modern audience. They wanted to produce a game with the same pace and feel, but with a whole host of new units and, by extension, new tactical options. Follow the cut for details about how they went about this.
WWI – Diablo 3: Design Philosophy
In this developer panel, Jay Wilson went over the key design concepts of the early Diablo games, and detailed how they would be included and built upon in Diablo 3.
WWI – Diablo 3: Gameplay Demo
Once the Diablo 3 trailer had finished, Jay Wilson (Lead Designer for Diablo 3) took the stage, asking the audience “who wants to crush some demons?” before proceeding to demonstrate about 20 minutes worth of very impressive looking gameplay, which is detailed after the cut.
WWI – Arrival & Opening Ceremony
The World Wide Invitational began at 9am on the Saturday, and I (rather naively) turned up at 8:30. The queue was rather… infinite. I must’ve walked for about 10 minutes before reaching the end. Waiting in line, I saw all sorts pass me by. People of all shapes and sizes, most wearing some piece of Blizzard clothing. Naturally, most of the conversation I could understand revolved around WoW. However, it quickly moved once the gates opened, and I was soon inside the building (after a slight delay getting my pass, due to an iffy printout of my email.). I made my way to main stage, and got a reasonable seat.
Details of the opening ceremony and the surprise announcement after the cut.


